Tuesday, October 29, 2013

BAD MOVIES THAT SHOULD BE SEEN (5 OF 100)


 

"The Room" (2003), Dir: Tommy Wiseau


$6 Million in Budget vs. $1,800 in Gross



Inspired by the dramas of Tennessee Williams, watching Tommy Wiseau's The Room, one feels a lot like Stella in A Street Car Named Desire... And by that, I mean brutally getting the crap kicked out of you by Stanley... Oh, man, where to begin? We could talk about Wiseau himself, and what the hell is up with that guy? Namely, his weird, unhealthy-looking body that you unfortunately have to see naked several times throughout the movie. (In my own cowardliness, I made excuses to duck-out during those parts.) We could go on for days about his poor decisions as a movie director, such as shooting the film in both 35mm and video at the same time and then cutting the two together later. (The cost of film vs. video never really entered his mind apparently with the film's $6 million dollar budget.) With that kind of brand of thinking, I suppose it makes perfect sense why his script makes absolutely no sense at all. Characters flip-flop at the drop of a coin, no one is quite sure of their motives for anything, and everyone says "hi" whenever a character enters the room. But when it comes down to it in the end, it just seems to me that Wiseau's whole reasoning for making "The Room" was to put himself in gross sex scenes with poor Juliette Danielle and subject his audience to really awful R&B. Yes, these are all signs of a horrible filmmaker (and person I might add), but the thing that gets me the most is why Wiseau would want to have rooftop scenes in a movie and not use a real San Francisco rooftop. Instead, the roof is obviously a green-screened cityscape and badly at that. Why not just film on a real rooftop, goddamn it?! Why?! See if you like bad movies, but avoid if you like sex.




For your viewing displeasure, The Flower Shop scene, which I would argue is probably the stupidest and most senseless twenty seconds of cinema ever. I showed it to a co-worker and his reaction was "It's like watching a Commodore 64 programmed to make a movie scene, or interpret the most fleeing of human interaction."

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